NVIDIA Reveals Next-Gen Turing GPU Architecture: NVIDIA Doubles-Down on Ray Tracing, GDDR6, & More
NVIDIA Reveals Next-Gen Turing GPU Architecture: NVIDIA Doubles-Down on Ray Tracing, GDDR6, & More

NVIDIA Reveals Next-Gen Turing GPU Architecture: NVIDIA Doubles-Down on Ray Tracing, GDDR6, & More

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Moments ago at NVIDIA’s SIGGRAPH 2018 keynote presentation, company CEO Jensen Huang formally unveiled the company’s much awaited (and much rumored) Turing GPU architecture. The next generation of NVIDIA’s GPU designs, Turing will be incorporating a number of new features and is rolling out this year. While the focus of today’s announcements is on the professional visualization (ProViz) side of matters, we expect to see this used in other upcoming NVIDIA products as well. And by the same token, today’s reveal should not be considered an exhaustive listing of all of Turing’s features.

Hybrid Rendering & Neural Networking: RT & Tensor Cores

So what does Turing bring to the table? The marquee feature, at least for NVIDIA’s ProViz crowd, is on hybrid rendering, which combines ray tracing with traditional rasterization to exploit the strengths of both technologies. This announcement is essentially a continuation of NVIDIA’s RTX announcement from earlier this year, so if you thought that announcement was a little sparse, well then here is the rest of the story.